AI Insights · Timothy · April 2024
Top 5 Boxing Games in Czech Republic: Q1 2024 Performance
Discover the top-performing boxing games in the Czech Republic during Q1 2024, showcasing trends in downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top five boxing games on a unified platform in the Czech Republic. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. showed varied trends. Weekly downloads peaked at 1.1K in late January before declining to around 581 by the end of March. Revenue fluctuated, reaching a high of $236 in late January and a low of $105 in late February. Active users also saw a decline from 1.6K in early January to 1K by the end of March.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a peak in downloads at 1.3K in late January, followed by a gradual decrease to 764 in late March. Revenue saw a consistent pattern, with the highest at $228 in early January and the lowest at $110 in early February. Active users remained relatively stable, starting at 4.7K in early January and ending at 4.5K in late March.
Boxing Star: Real Boxing Fight from THUMBAGE had a notable spike in downloads, hitting 560 in late February before settling down to 105 by the end of March. Revenue saw a steady increase, peaking at $119 in mid-March. Active users also fluctuated, with a significant peak at 1.3K in late February, ending at 551 by the end of March.
WWE Mayhem by Reliance Games had its downloads peak at 204 in mid-March, ending at 182 by the end of the quarter. Revenue showed a consistent upward trend, peaking at $134 in early January and ending at $111 in late March. Active users saw an increase towards the end, reaching 417 in mid-March and maintaining around 401 by the end of March.
MMA Manager 2: Ultimate Fight from Prey Studios saw a significant increase in downloads towards the end, peaking at 304 in late March. Revenue fluctuated, with highs of $117 in early January and $116 in late March. Active users saw a notable rise, starting at 487 in early January and reaching 564 by the end of March.
For more detailed insights and analytics, visit Sensor Tower.